This month marks the official 50th anniversary of Spider-Man's appearance in Amazing Fantasy #15 back in August 1962.
To celebrate, I'm dedicating myself to reading every single issue of Amazing Spider-Man that's been printed -- either through PDFs [for the very old and expensive back issues], digitally [via ComiXology], or through my considerable stack of printed back issues that I've managed to either purchase myself or acquire from various collectors over the years.
Along the way, I'm likely going to post odd little tidbits or interesting [and, sadly, forgotten] pieces of Spidey's history... so if you've a deep love for your friend neighbourhood Spider-Man, I invite you to join me in this experience by keeping up on my posts either on Facebook or through this blog, *if and when* I make them.
SageTime pending, of course.
So Paula and I were re-watching an extended screening of the 2004 "Chronicles of Riddick" film earlier this evening, when she brought up a curious point.
Before I get to that, I'll note that we'd both seen and read various fan-based interpretations of translating the setting, the various worlds, characters and races to core D&D mechanics in order to establish an RPG-base for gaming in the 'Riddickverse.' The vast majority of the systems we've seen, simply don't do justice to the film, or simply fail to capture the inherent abilities of the super-character types -- like the Furions and the Necromungers.
One fan-based work we did once find interesting, and somewhat faithful to the film, was material produced by the creative folk over on the Realms of Evil website, back in 2005. The entire system sought to merge D&D mechanics with some of the extreme elements of Monte Cook's experimental rules for RPGs.
Anyway, getting back to the Lady K's point... We're both fans of the various "Warhammer 40,000" RPGs published under Games Workshop license via Fantasy Flight Games. And given the similarities between the 40K universe and some of the stuff we see in the "Riddick" film, she couldn't help but wonder whether the 40K material would allow for an even further basis to faithfully reproduce elements of the film verse via 40K mechanics.
Without even examining the books, my mind is already considering the possibilities of adapting some of the early creation rules for the proto-Space Marines as a foundation for the Furions. The Necromungers, I suppose, could be derived from some of the gaming rules established for Chaos, or even just lesser Chaos and/undead types.
I know its all a little more complicated than just this simple envisioning suggests, but I see it as simply too intriguing not to explore further.
So, apparently, from many of the less-than-encouraging reviews I've been reading online, "Duke Nukem Forever" isn't living up to most of the cherished expectations for a game that has long been both delayed and plagued by a checkered history of development.
I haven't really bothered much with the franchise since the latter days of "Duke Nukem 3D," and even then, it was only the rare play-through here and there. In fact, I don't even think I finished the game, to be honest.
Still, I'm curious about the new game, and I'm keen to learn whether any 'Folio' readers have either purchased or played the latest "Duke" game. What did you think? Is it worth the price-tag, or should I just wait until it eventually hits the gaming store's bargain bin?
Let me preface this entry with a fact:- I've often been disenchanted with both major Australian political parties. For whatever reason, they've both occupied very different ends of what most of us would usually assume to be "Left" or "Right" politics.
But as of today, I've come to the distinct conclusion that some political parties -- and in particular, the current party forming [albeit minority] government in this country -- have transcended the traditional bounds of two-dimensional party beliefs. In other words, a direction other than "Left" or "Right."
The Federal Australian Labor party has achieved the establishment of politics in four dimensions. And I don't mean three of space and one of time. No. Instead I mean "Left," "Right," "Up," and "Down." For simplicity's sake, let's define the additional party dynamics of "Up" and "Down" as "Positively Progressive for the majority in a democratic system of government" and "Negatively Stagnant on policies that affect every single aspect of every individual's life in a democratic system of government." Longwinded definitions, perhaps, but wholly reflective of how I'm seeing the political framework in this country at the moment.
Since "winning" government last year, Federal Labor has increasingly moved away from Leftist politics, and begun a [somewhat rapidly at times] long slide to what I defined above as a "Down" political agenda. I won't bore my readers with specifics, since most other major countries aren't really aware of what happens in our little corner of the world. But I'm assuming those Australians reading this, will have clear ideas in their minds, as to what I'm referring to.
I'll note also, that this isn't a virtual "bashing" of Federal Labor and its current lack of establishing effective mandates on key political concerns for the Australian people in 2011. It's more my being curious about just how far "Down" the Labor party can go, before their collective inactivity starts to underline the "dark and dismal" road that lies ahead.
So I'm attempting to dust off the virtual particles collecting on the Folio...
Thus, I now ask all of my fellow readers/friends to once again compliment their daily enterprises with the unique SageBrand chatter/rambling I'm often known for.